项目作者: AmolSamota

项目描述 :
I have implemented 2 Terrian Rendering methods. The first one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. The second one is the implementation of the Real-Time Optimally Adapting Meshes Algorithm (ROAM) for the 3D rendering of the terrain.
高级语言: C++
项目地址: git://github.com/AmolSamota/Terrain-Rendering-using-DSA.git
创建时间: 2020-10-15T05:47:57Z
项目社区:https://github.com/AmolSamota/Terrain-Rendering-using-DSA

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