项目作者: StarsX

项目描述 :
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
高级语言: C++
项目地址: git://github.com/StarsX/SparseVolumeDXR.git
创建时间: 2019-03-31T06:43:39Z
项目社区:https://github.com/StarsX/SparseVolumeDXR

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